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Sound Designer

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Sound designers use technology creatively to provide sound for moving images in a range of mediums, including film, games and theatre

As a sound designer, you'll work as part of a multi-disciplinary team, in which you'll be responsible for creating the audio for the project you're working on. This is used to create appropriate atmosphere, tempo and overall effect.

Technological aptitude of audio software is essential in order to produce the best effects, and you'll need to communicate your vision effectively to others. You'll learn to be ultra-aware of the everyday noises happening around you and to incorporate these in your work, especially when creating sounds for radio or games.

Sound designers are sometimes known as sound supervisors.

 

Types of sound design roles

You'll usually choose a sector to specialise in, such as:

  • advertising

  • cinema

  • film

  • games

  • radio

  • television

  • theatre

  • virtual reality.

 

Responsibilities

As a sound designer, you'll typically need to:

In all sectors:

  • create, update, maintain and add to sample and sound libraries

  • develop the sound concept for a project and a sound map or storyboard from a script or project description

  • use digital sound processing (DSP) to manipulate and synthesise sound and music

  • enhance or distort sounds using samplers, synthesisers and audio plug-ins

  • mix sounds using a Digital Audio Workstation (DAW)

  • work alongside other professionals including sound technicians and engineers, directors, composers, musicians, actors and producers.

In theatre:

  • create abstract sounds that evoke feelings or emotions as well as sounds that suggest place, time, mood and atmosphere

  • decide when, at what volume level, for how long and from where the sounds are heard

  • source and edit music, including using microphones (either in the form of headsets or mics positioned around the stage) to amplify performers' voices

  • design a sound system that encompasses a three-dimensional space, which involves the audience as well as the performers

  • reinforce and amplify individual vocals, to ensure they can be heard but still belong to the performer, rather than coming from a loudspeaker elsewhere

  • liaise with the director and performers, as well as the other technicians involved in the show.

In games, film and television:

  • use various different sound implementation systems such as Wwise, FMOD, Unity and Unreal

  • use in-game implementation systems

  • use systems that could include UE4 Blueprints, Max MSP or other visual logic systems

  • compose and engineer music

  • assist in post-production by improving sound quality or adding sound over video

  • record, layer and produce sounds and sound effects for a desired impact

  • spot, arrange and edit audio into video or other delivery mechanisms.

What we do

  • Understand technical sides

  • Art side of sound production

  • Using Mics

  • Dubbing Manual and using  auto software

Software

  • Fruti loops - futuer will use

  • Adobe Audition

  • Primiere

 

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